The larger the object count, the more screwed the situation gets. Your objects are independently animated? You be ****. Throw in lighting, shadows, etc, and you do multiple draw calls, per object, per frame. You build a whole map, with trees, grass, street signs, etc, and then fuse it all to load as one object with one texture. Games get around draw calls by fusing objects together. If you weren't down throttling because of thermals, same thing. If you had an overclocked 9900K, you might avoid this. Since it's still DX11, the 2060 Super is powerful enough to cap out a modern processor in the wrong conditions. It uses a little more GPU, and a little more CPU to feed the GPU, at the same time. Warhammer II is more graphically intensive.
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